Plugin · native Metal GPU

Particles

GPU particles — sparks, embers, drifting dust. In development.

In development
Correctness — how close is close?

Before a build ships we render the same frame in our plugin and in the reference, and diff every pixel. If the difference grows, it doesn't ship.

See the methodology and every plugin's parity chart →

Specifications

Status In development — not for sale yet

In development — it goes on sale when it exists, not before.

No subscriptions. No phone-home. One key, yours forever.

Questions

How do I activate it?

Paste your key once. It’s checked on your machine — no account, no sign-in, no server. Works on every machine you own, forever.

Is this a subscription?

No. One price, one payment, yours forever. Skipping an update never breaks anything.

What about updates?

Free downloads from this site. No update treadmill — old versions keep working.

Refunds?

30 days, no questions. Email us, get your money back.

Does it phone home?

Never. The key check runs entirely offline — no license server, no network calls. The proof page shows a packet capture of a full render: flat zero.