Plugin · native Metal GPU
Chromatic
Prismatic displacement measured from the real thing — edges split into spectrum.
Running live in your browser right now. The plugin runs the same math on native GPU inside After Effects.
Not a mockup
Same keyframes. Side by side — soon.
This panel replays a fixed parameter ramp, live on your GPU. When the first build ships, the same keyframes get recorded in After Effects and placed beside it, and you judge the match with your own eyes. Until that capture exists, we won't pretend it does.
Correctness — how close is close?
Before a build ships we render the same frame in our plugin and in the reference, and diff every pixel. If the difference grows, it doesn't ship.
Specifications
| What's different | The spectral fan is measured against reference behavior, not eyeballed fringing |
|---|---|
| Status | In development — not for sale yet. The demo above is the engine twin, live. |
| GPU | Native Metal |
| Hosts | After Effects 2023+ · macOS (Apple Silicon + Intel) · Windows planned |
In development — it goes on sale when it exists, not before.
No subscriptions. No phone-home. One key, yours forever.
Questions
How do I activate it?
Paste your key once. It’s checked on your machine — no account, no sign-in, no server. Works on every machine you own, forever.
Is this a subscription?
No. One price, one payment, yours forever. Skipping an update never breaks anything.
What about updates?
Free downloads from this site. No update treadmill — old versions keep working.
Refunds?
30 days, no questions. Email us, get your money back.
Does it phone home?
Never. The key check runs entirely offline — no license server, no network calls. The proof page shows a packet capture of a full render: flat zero.