Plugin · native Metal GPU

Chromatic

Prismatic displacement measured from the real thing — edges split into spectrum.

In development
Presets

Running live in your browser right now. The plugin runs the same math on native GPU inside After Effects.

Not a mockup

Same keyframes. Side by side — soon.

This panel replays a fixed parameter ramp, live on your GPU. When the first build ships, the same keyframes get recorded in After Effects and placed beside it, and you judge the match with your own eyes. Until that capture exists, we won't pretend it does.

Your browser, right now
After Effects side-by-side capture — coming with the first public build
The native plugin, in After Effects
Correctness — how close is close?

Before a build ships we render the same frame in our plugin and in the reference, and diff every pixel. If the difference grows, it doesn't ship.

See the methodology and every plugin's parity chart →

Specifications

What's different The spectral fan is measured against reference behavior, not eyeballed fringing
Status In development — not for sale yet. The demo above is the engine twin, live.
GPU Native Metal
Hosts After Effects 2023+ · macOS (Apple Silicon + Intel) · Windows planned

In development — it goes on sale when it exists, not before.

No subscriptions. No phone-home. One key, yours forever.

Questions

How do I activate it?

Paste your key once. It’s checked on your machine — no account, no sign-in, no server. Works on every machine you own, forever.

Is this a subscription?

No. One price, one payment, yours forever. Skipping an update never breaks anything.

What about updates?

Free downloads from this site. No update treadmill — old versions keep working.

Refunds?

30 days, no questions. Email us, get your money back.

Does it phone home?

Never. The key check runs entirely offline — no license server, no network calls. The proof page shows a packet capture of a full render: flat zero.